Redis
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Cliente Redis

Dettagli dell'API IRedisClient implementata dal client ServiceStack.Redis

Introduzione #

Si tratta di un'API intuitiva e più descrittiva implementata dal client ServiceStack.Redis che fornisce l'accesso ai valori chiave come stringhe (o raccolta di stringhe per elenchi e set Redis).

Usa questa API se hai solo bisogno di accedere ai valori come stringhe o se vuoi avere il controllo sul tuo formato di serializzazione del testo.

API IRedisClient #

public interface IRedisClient
    : IEntityStore, ICacheClient
{
    //Basic Redis Connection operations
    long Db { get; set; }
    long DbSize { get; }
    Dictionary<string, string> Info { get; }
    DateTime LastSave { get; }
    string Host { get; }
    int Port { get; }
    int ConnectTimeout { get; set; }
    int RetryTimeout { get; set; }
    int RetryCount { get; set; }
    int SendTimeout { get; set; }
    string Password { get; set; }
    bool HadExceptions { get; }

    void Save();
    void SaveAsync();
    void Shutdown();
    void RewriteAppendOnlyFileAsync();
    void FlushDb();

    //Basic Redis Connection Info
    string this[string key] { get; set; }

    List<string> GetAllKeys();
    void SetEntry(string key, string value);
    void SetEntry(string key, string value, TimeSpan expireIn);
    bool SetEntryIfNotExists(string key, string value);
    void SetAll(IEnumerable<string> keys, IEnumerable<string> values);
    void SetAll(Dictionary<string, string> map);
    string GetEntry(string key);
    string GetValue(string key);
    string GetAndSetEntry(string key, string value);
    List<string> GetValues(List<string> keys);
    List<T> GetValues<T>(List<string> keys);
    Dictionary<string, string> GetValuesMap(List<string> keys);
    Dictionary<string, T> GetValuesMap<T>(List<string> keys);
    long AppendToValue(string key, string value);
    void RenameKey(string fromName, string toName);

    //store POCOs as hash
    T GetFromHash<T>(object id);
    void StoreAsHash<T>(T entity);

    object StoreObject(object entity);

    bool ContainsKey(string key);
    bool RemoveEntry(params string[] args);
    long IncrementValue(string key);
    long IncrementValueBy(string key, int count);
    long IncrementValueBy(string key, long count);
    double IncrementValueBy(string key, double count);
    long DecrementValue(string key);
    long DecrementValueBy(string key, int count);
    List<string> SearchKeys(string pattern);

    RedisKeyType GetEntryType(string key);
    string GetRandomKey();
    bool ExpireEntryIn(string key, TimeSpan expireIn);
    bool ExpireEntryAt(string key, DateTime expireAt);
    TimeSpan GetTimeToLive(string key);
    List<string> GetSortedEntryValues(string key, int startingFrom, int endingAt);

    //Store entities without registering entity ids
    void WriteAll<TEntity>(IEnumerable<TEntity> entities);

    //Scan APIs
    IEnumerable<string> ScanAllKeys(string pattern = null, int pageSize = 1000);
    IEnumerable<string> ScanAllSetItems(string setId, string pattern = null, int pageSize = 1000);
    IEnumerable<KeyValuePair<string, double>> ScanAllSortedSetItems(string setId, string pattern = null, int pageSize = 1000);
    IEnumerable<KeyValuePair<string, string>> ScanAllHashEntries(string hashId, string pattern = null, int pageSize = 1000);

    //Hyperlog APIs
    bool AddToHyperLog(string key, params string[] elements);
    long CountHyperLog(string key);
    void MergeHyperLogs(string toKey, params string[] fromKeys);

    /// <summary>
    /// Returns a high-level typed client API
    /// </summary>
    /// <typeparam name="T"></typeparam>
    IRedisTypedClient<T> As<T>();

    IHasNamed<IRedisList> Lists { get; set; }
    IHasNamed<IRedisSet> Sets { get; set; }
    IHasNamed<IRedisSortedSet> SortedSets { get; set; }
    IHasNamed<IRedisHash> Hashes { get; set; }

    IRedisTransaction CreateTransaction();
    IRedisPipeline CreatePipeline();

    IDisposable AcquireLock(string key);
    IDisposable AcquireLock(string key, TimeSpan timeOut);

    #region Redis pubsub

    void Watch(params string[] keys);
    void UnWatch();
    IRedisSubscription CreateSubscription();
    long PublishMessage(string toChannel, string message);

    #endregion


    #region Set operations

    HashSet<string> GetAllItemsFromSet(string setId);
    void AddItemToSet(string setId, string item);
    void AddRangeToSet(string setId, List<string> items);
    void RemoveItemFromSet(string setId, string item);
    string PopItemFromSet(string setId);
    void MoveBetweenSets(string fromSetId, string toSetId, string item);
    long GetSetCount(string setId);
    bool SetContainsItem(string setId, string item);
    HashSet<string> GetIntersectFromSets(params string[] setIds);
    void StoreIntersectFromSets(string intoSetId, params string[] setIds);
    HashSet<string> GetUnionFromSets(params string[] setIds);
    void StoreUnionFromSets(string intoSetId, params string[] setIds);
    HashSet<string> GetDifferencesFromSet(string fromSetId, params string[] withSetIds);
    void StoreDifferencesFromSet(string intoSetId, string fromSetId, params string[] withSetIds);
    string GetRandomItemFromSet(string setId);

    #endregion


    #region List operations

    List<string> GetAllItemsFromList(string listId);
    List<string> GetRangeFromList(string listId, int startingFrom, int endingAt);
    List<string> GetRangeFromSortedList(string listId, int startingFrom, int endingAt);
    List<string> GetSortedItemsFromList(string listId, SortOptions sortOptions);
    void AddItemToList(string listId, string value);
    void AddRangeToList(string listId, List<string> values);
    void PrependItemToList(string listId, string value);
    void PrependRangeToList(string listId, List<string> values);

    void RemoveAllFromList(string listId);
    string RemoveStartFromList(string listId);
    string BlockingRemoveStartFromList(string listId, TimeSpan? timeOut);
    ItemRef BlockingRemoveStartFromLists(string[] listIds, TimeSpan? timeOut);
    string RemoveEndFromList(string listId);
    void TrimList(string listId, int keepStartingFrom, int keepEndingAt);
    long RemoveItemFromList(string listId, string value);
    long RemoveItemFromList(string listId, string value, int noOfMatches);
    long GetListCount(string listId);
    string GetItemFromList(string listId, int listIndex);
    void SetItemInList(string listId, int listIndex, string value);

    //Queue operations
    void EnqueueItemOnList(string listId, string value);
    string DequeueItemFromList(string listId);
    string BlockingDequeueItemFromList(string listId, TimeSpan? timeOut);
    ItemRef BlockingDequeueItemFromLists(string[] listIds, TimeSpan? timeOut);

    //Stack operations
    void PushItemToList(string listId, string value);
    string PopItemFromList(string listId);
    string BlockingPopItemFromList(string listId, TimeSpan? timeOut);
    ItemRef BlockingPopItemFromLists(string[] listIds, TimeSpan? timeOut);
    string PopAndPushItemBetweenLists(string fromListId, string toListId);
    string BlockingPopAndPushItemBetweenLists(string fromListId, string toListId, TimeSpan? timeOut);

    #endregion


    #region Sorted Set operations

    bool AddItemToSortedSet(string setId, string value);
    bool AddItemToSortedSet(string setId, string value, double score);
    bool AddRangeToSortedSet(string setId, List<string> values, double score);
    bool AddRangeToSortedSet(string setId, List<string> values, long score);
    bool RemoveItemFromSortedSet(string setId, string value);
    string PopItemWithLowestScoreFromSortedSet(string setId);
    string PopItemWithHighestScoreFromSortedSet(string setId);
    bool SortedSetContainsItem(string setId, string value);
    double IncrementItemInSortedSet(string setId, string value, double incrementBy);
    double IncrementItemInSortedSet(string setId, string value, long incrementBy);
    long GetItemIndexInSortedSet(string setId, string value);
    long GetItemIndexInSortedSetDesc(string setId, string value);
    List<string> GetAllItemsFromSortedSet(string setId);
    List<string> GetAllItemsFromSortedSetDesc(string setId);
    List<string> GetRangeFromSortedSet(string setId, int fromRank, int toRank);
    List<string> GetRangeFromSortedSetDesc(string setId, int fromRank, int toRank);
    IDictionary<string, double> GetAllWithScoresFromSortedSet(string setId);
    IDictionary<string, double> GetRangeWithScoresFromSortedSet(string setId, int fromRank, int toRank);
    IDictionary<string, double> GetRangeWithScoresFromSortedSetDesc(string setId, int fromRank, int toRank);
    List<string> GetRangeFromSortedSetByLowestScore(string setId, string fromStringScore, string toStringScore);
    List<string> GetRangeFromSortedSetByLowestScore(string setId, string fromStringScore, string toStringScore, int? skip, int? take);
    List<string> GetRangeFromSortedSetByLowestScore(string setId, double fromScore, double toScore);
    List<string> GetRangeFromSortedSetByLowestScore(string setId, long fromScore, long toScore);
    List<string> GetRangeFromSortedSetByLowestScore(string setId, double fromScore, double toScore, int? skip, int? take);
    List<string> GetRangeFromSortedSetByLowestScore(string setId, long fromScore, long toScore, int? skip, int? take);
    IDictionary<string, double> GetRangeWithScoresFromSortedSetByLowestScore(string setId, string fromStringScore, string toStringScore);
    IDictionary<string, double> GetRangeWithScoresFromSortedSetByLowestScore(string setId, string fromStringScore, string toStringScore, int? skip, int? take);
    IDictionary<string, double> GetRangeWithScoresFromSortedSetByLowestScore(string setId, double fromScore, double toScore);
    IDictionary<string, double> GetRangeWithScoresFromSortedSetByLowestScore(string setId, long fromScore, long toScore);
    IDictionary<string, double> GetRangeWithScoresFromSortedSetByLowestScore(string setId, double fromScore, double toScore, int? skip, int? take);
    IDictionary<string, double> GetRangeWithScoresFromSortedSetByLowestScore(string setId, long fromScore, long toScore, int? skip, int? take);
    List<string> GetRangeFromSortedSetByHighestScore(string setId, string fromStringScore, string toStringScore);
    List<string> GetRangeFromSortedSetByHighestScore(string setId, string fromStringScore, string toStringScore, int? skip, int? take);
    List<string> GetRangeFromSortedSetByHighestScore(string setId, double fromScore, double toScore);
    List<string> GetRangeFromSortedSetByHighestScore(string setId, long fromScore, long toScore);
    List<string> GetRangeFromSortedSetByHighestScore(string setId, double fromScore, double toScore, int? skip, int? take);
    List<string> GetRangeFromSortedSetByHighestScore(string setId, long fromScore, long toScore, int? skip, int? take);
    IDictionary<string, double> GetRangeWithScoresFromSortedSetByHighestScore(string setId, string fromStringScore, string toStringScore);
    IDictionary<string, double> GetRangeWithScoresFromSortedSetByHighestScore(string setId, string fromStringScore, string toStringScore, int? skip, int? take);
    IDictionary<string, double> GetRangeWithScoresFromSortedSetByHighestScore(string setId, double fromScore, double toScore);
    IDictionary<string, double> GetRangeWithScoresFromSortedSetByHighestScore(string setId, long fromScore, long toScore);
    IDictionary<string, double> GetRangeWithScoresFromSortedSetByHighestScore(string setId, double fromScore, double toScore, int? skip, int? take);
    IDictionary<string, double> GetRangeWithScoresFromSortedSetByHighestScore(string setId, long fromScore, long toScore, int? skip, int? take);
    long RemoveRangeFromSortedSet(string setId, int minRank, int maxRank);
    long RemoveRangeFromSortedSetByScore(string setId, double fromScore, double toScore);
    long RemoveRangeFromSortedSetByScore(string setId, long fromScore, long toScore);
    long GetSortedSetCount(string setId);
    long GetSortedSetCount(string setId, string fromStringScore, string toStringScore);
    long GetSortedSetCount(string setId, long fromScore, long toScore);
    long GetSortedSetCount(string setId, double fromScore, double toScore);
    double GetItemScoreInSortedSet(string setId, string value);
    long StoreIntersectFromSortedSets(string intoSetId, params string[] setIds);
    long StoreUnionFromSortedSets(string intoSetId, params string[] setIds);
    List<string> SearchSortedSet(string setId, string start = null, string end = null, int? skip = null, int? take = null);
    long SearchSortedSetCount(string setId, string start = null, string end = null);
    long RemoveRangeFromSortedSetBySearch(string setId, string start = null, string end = null);

    #endregion


    #region Hash operations

    bool HashContainsEntry(string hashId, string key);
    bool SetEntryInHash(string hashId, string key, string value);
    bool SetEntryInHashIfNotExists(string hashId, string key, string value);
    void SetRangeInHash(string hashId, IEnumerable<KeyValuePair<string, string>> keyValuePairs);
    long IncrementValueInHash(string hashId, string key, int incrementBy);
    double IncrementValueInHash(string hashId, string key, double incrementBy);
    string GetValueFromHash(string hashId, string key);
    List<string> GetValuesFromHash(string hashId, params string[] keys);
    bool RemoveEntryFromHash(string hashId, string key);
    long GetHashCount(string hashId);
    List<string> GetHashKeys(string hashId);
    List<string> GetHashValues(string hashId);
    Dictionary<string, string> GetAllEntriesFromHash(string hashId);

    #endregion


    #region Eval/Lua operations

    string ExecLuaAsString(string luaBody, params string[] args);
    string ExecLuaAsString(string luaBody, string[] keys, string[] args);
    string ExecLuaShaAsString(string sha1, params string[] args);
    string ExecLuaShaAsString(string sha1, string[] keys, string[] args);

    long ExecLuaAsInt(string luaBody, params string[] args);
    long ExecLuaAsInt(string luaBody, string[] keys, string[] args);
    long ExecLuaShaAsInt(string sha1, params string[] args);
    long ExecLuaShaAsInt(string sha1, string[] keys, string[] args);

    List<string> ExecLuaAsList(string luaBody, params string[] args);
    List<string> ExecLuaAsList(string luaBody, string[] keys, string[] args);
    List<string> ExecLuaShaAsList(string sha1, params string[] args);
    List<string> ExecLuaShaAsList(string sha1, string[] keys, string[] args);

    string CalculateSha1(string luaBody);

    bool HasLuaScript(string sha1Ref);
    Dictionary<string, bool> WhichLuaScriptsExists(params string[] sha1Refs);
    void RemoveAllLuaScripts();
    void KillRunningLuaScript();
    string LoadLuaScript(string body);

    #endregion

}

In generale, se hai solo esigenze di persistenza di base, consiglierei di sviluppare rispetto all'API di accesso ai dati comune di cui sopra poiché è più facile da implementare per altri provider di persistenza e aumenta la probabilità che la tua libreria esistente possa essere riutilizzata così com'è per avere il tuo POCO i tipi persistono contro altri archivi di dati, ad esempio contro un RDBMS con OrmLite, ecc.